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Using Source Control with RPG Maker VX Ace

I mentioned in my intro to RPG Maker scripting post (and in the panel that’s based on it) that you can use source control systems like Mercurial or Git with RPG Maker VX Ace, allowing you to take...

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RPG Maker MV Scripting First Impressions

I started looking into RPG Maker MV to update some of my VX Ace scripting panels and posts, and… it’s different. If you’ve read some of those posts, here’s a few things that might help with the...

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“LINQPad Cookbook” slides and samples from CodeStock 2018

Here are the slides and sample code from my presentation “LINQPad Cookbook” at CodeStock 2018. (Sample code should contain test data and all necessary DLLs.) Slides (Google Slides) Sample scripts (zip)

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Four ways to handle UI text in Unity

While converting some old 2D Toolkit-based Unity code to plain vanilla Unity recently, I ran into a conundrum: Unity’s got great support for standard font formats, but still isn’t quite up to par with...

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Using a Kindle Fire as a demo device for gamedevs

I’ve been readying my demos for the Knox Game Design booth at the Knoxville Gaming Convention, which includes setting up some new demo tablets. Having used a Kindle Fire for demos a before, I feel like...

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Stupid Unity UI Navigation Tricks

A few months back, I played around with (yet again) rebuilding a half-finished Metroidvania-style game I’ve played around with off and on over the years. One of my goals in this experiment was to use...

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Ludum Dare 46: Procedurally generating potted plants in Unity

For Ludum Dare 46, I created a very simple tamagotchi game called “Potted Plant Simulator” in Unity (you can find the code here). We kicked around this idea for “Keep it Alive” at the Knox Game Design...

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RPG Maker VX Ace Ruby scripting crash course

Ludum Dare 37 was the first time I’d really, truly built a finished product in RPG Maker rather than tinkering, and I learned a lot. Given that RPG Maker scripting doesn’t seem to be a well-known topic...

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RPG Maker VX Ace scripting: Thinking through a UI change

My last post was basically an info dump on what I’d learned about RPG Maker Ruby scripting during Ludum Dare 37. From the comments I got on it, I realized “info dump” is not an exaggeration–it’s...

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Adding bookmarks to PDFs with .NET

Over the last year or so, I’ve been working up some of my TTRPG adventure notes into PDFs that I’ve released on DMs Guild, DriveThruRPG, and itch.io. Homebrewery is a pretty nice entry-level approach...

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