Ludum Dare 30 entry: Parallel Puzzles
The theme this time was “Connected Worlds,” and I decided I wanted to try writing a match-3 style puzzle game. Ludum Dare game page Web version (will prompt for Unity plug-in) Music Source code
View ArticleLudum Dare 30 Post-Mortem
What went right: I felt like the scope was perfect for the limited amount of time I had this weekend. This was mostly luck, but I also knew when to quit tweaking and didn’t regret it. The match-3 and...
View ArticleWriting a Match-3 game in Unity
Dr. Mario (source: Wikipedia) This year in SeishunCon‘s digital gaming room, I was reintroduced to the match-3 game. I’d played Dr. Mario when I was younger, but more competitive games like Magical...
View ArticleRecent Panels
Slides from “Game Development for Fun (and not profit)” from GMXv6 are available here.
View ArticleRecent panels
Slides from my panels this weekend are available on Google Docs: Drawing with Inkscape (in SVG format–requires Inkscape) Board and Card Gaming 201 Game Development for Fun (and not profit)
View ArticleLudum Dare 31 entry: Ice Fishing Derby
The theme was “Entire Game on One Screen,” so I did a game inspired by Fishing Derby on the Atari (which was also played on a single screen–it didn’t even have a title screen!) Ludum Dare entry Play on...
View ArticleLudum Dare 32 entry: Lightbender
The theme was “An Unconventional Weapon,” so I built a platformer where you are a superhero who can imbue lights with special properties to defeat enemies. Ludum Dare entry Post-jam version (with fix...
View ArticleLudum Dare 32 Post-Mortem
Here’s the usual post-mortem run-down for Ludum Dare 32: Lightbender. I usually do “What Went Right” and “What Went Wrong,” but there are elements of both in most of these categories. Setup Initially I...
View Article2D Platforming Mechanics in Unity
Building a platformer has been something of a holy grail for me since I first started tinkering with Unity. I grew up playing NES games like Super Mario Bros., so in some ways platformers are what I...
View ArticleRecent Panels: MomoCon 2015
Slide decks for my panels: Game Development for Fun (and not profit) Board Gaming 201 I didn’t get in until late Thursday night, and didn’t make two of my panels. Here are the slide decks for those:...
View ArticleLudum Dare 35 “Shifty Shapes” Post-Mortem
Here’s a quick rundown of the ups and downs of my compo entry, Shifty Shapes, which was written in Unity. (You can play it on itch.io.) What went well Concept Usually I make some notes about the top...
View ArticleBuilding a Procedurally Generated Platformer
Recently, I’ve been playing around with a “procedurally generated endless runner” game concept in Unity. It’s really meant to be a set piece for Knox Game Design–a multiplayer game that we can show...
View ArticleGame Interface Design Gotchas
Over the course of the last two Ludum Dare jams (and subsequently developing Shifty Shapes and Retrofuture into full-fledged games), I’ve started thinking about user interface as a significant part of...
View ArticleInstantiating a Procedurally Generated Platformer in Unity
This is a follow-up to my last post, Building a Procedurally Generated Platformer, which (not being a disciplined blogger) I’d sort of forgotten about until a comment about an off-hand remark I’d made...
View ArticleRPG Maker VX Ace Ruby scripting crash course
Ludum Dare 37 was the first time I’d really, truly built a finished product in RPG Maker rather than tinkering, and I learned a lot. Given that RPG Maker scripting doesn’t seem to be a well-known topic...
View ArticleRPG Maker VX Ace scripting: Thinking through a UI change
My last post was basically an info dump on what I’d learned about RPG Maker Ruby scripting during Ludum Dare 37. From the comments I got on it, I realized “info dump” is not an exaggeration–it’s...
View ArticleUpcoming Panels (April 2017)
MTAC, April 14-16, Nashville, TN Otaku Board & Card Gaming (Friday 4pm, Panel B): A discussion of tabletop games that were either originally designed in Japan or have otaku-related themes. We’ll...
View ArticleUsing Source Control with RPG Maker VX Ace
I mentioned in my intro to RPG Maker scripting post (and in the panel that’s based on it) that you can use source control systems like Mercurial or Git with RPG Maker VX Ace, allowing you to take...
View ArticleUpcoming Panels (September 2017)
Anime Weekend Atlanta, September 28-October 1, 2017 RPG Maker Scripting Crash Course (Saturday, 7pm, CGC 106) – Learn the basics of customizing your RPG Maker VX Ace game using Ruby scripting. Otaku...
View ArticleRPG Maker MV Scripting First Impressions
I started looking into RPG Maker MV to update some of my VX Ace scripting panels and posts, and… it’s different. If you’ve read some of those posts, here’s a few things that might help with the...
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