Quantcast
Channel: Programming – dylanwolf.com
Browsing all 29 articles
Browse latest View live

Image may be NSFW.
Clik here to view.

Ludum Dare 30 entry: Parallel Puzzles

The theme this time was “Connected Worlds,” and I decided I wanted to try writing a match-3 style puzzle game. Ludum Dare game page Web version (will prompt for Unity plug-in) Music Source code

View Article


Image may be NSFW.
Clik here to view.

Ludum Dare 30 Post-Mortem

What went right: I felt like the scope was perfect for the limited amount of time I had this weekend. This was mostly luck, but I also knew when to quit tweaking and didn’t regret it. The match-3 and...

View Article


Image may be NSFW.
Clik here to view.

Writing a Match-3 game in Unity

Dr. Mario (source: Wikipedia) This year in SeishunCon‘s digital gaming room, I was reintroduced to the match-3 game. I’d played Dr. Mario when I was younger, but more competitive games like Magical...

View Article

Recent Panels

Slides from “Game Development for Fun (and not profit)” from GMXv6 are available here.

View Article

Recent panels

Slides from my panels this weekend are available on Google Docs: Drawing with Inkscape (in SVG format–requires Inkscape) Board and Card Gaming 201 Game Development for Fun (and not profit)

View Article


Image may be NSFW.
Clik here to view.

Ludum Dare 31 entry: Ice Fishing Derby

The theme was “Entire Game on One Screen,” so I did a game inspired by Fishing Derby on the Atari (which was also played on a single screen–it didn’t even have a title screen!) Ludum Dare entry Play on...

View Article

Image may be NSFW.
Clik here to view.

Ludum Dare 32 entry: Lightbender

The theme was “An Unconventional Weapon,” so I built a platformer where you are a superhero who can imbue lights with special properties to defeat enemies. Ludum Dare entry Post-jam version (with fix...

View Article

Image may be NSFW.
Clik here to view.

Ludum Dare 32 Post-Mortem

Here’s the usual post-mortem run-down for Ludum Dare 32: Lightbender. I usually do “What Went Right” and “What Went Wrong,” but there are elements of both in most of these categories. Setup Initially I...

View Article


Image may be NSFW.
Clik here to view.

2D Platforming Mechanics in Unity

Building a platformer has been something of a holy grail for me since I first started tinkering with Unity. I grew up playing NES games like Super Mario Bros., so in some ways platformers are what I...

View Article


Recent Panels: MomoCon 2015

Slide decks for my panels: Game Development for Fun (and not profit) Board Gaming 201 I didn’t get in until late Thursday night, and didn’t make two of my panels. Here are the slide decks for those:...

View Article

Image may be NSFW.
Clik here to view.

Ludum Dare 35 “Shifty Shapes” Post-Mortem

Here’s a quick rundown of the ups and downs of my compo entry, Shifty Shapes, which was written in Unity. (You can play it on itch.io.) What went well Concept Usually I make some notes about the top...

View Article

Image may be NSFW.
Clik here to view.

Building a Procedurally Generated Platformer

Recently, I’ve been playing around with a “procedurally generated endless runner” game concept in Unity. It’s really meant to be a set piece for Knox Game Design–a  multiplayer game that we can show...

View Article

Image may be NSFW.
Clik here to view.

Game Interface Design Gotchas

Over the course of the last two Ludum Dare jams (and subsequently developing Shifty Shapes and Retrofuture into full-fledged games), I’ve started thinking about user interface as a significant part of...

View Article


Image may be NSFW.
Clik here to view.

Instantiating a Procedurally Generated Platformer in Unity

This is a follow-up to my last post, Building a Procedurally Generated Platformer, which (not being a disciplined blogger) I’d sort of forgotten about until a comment about an off-hand remark I’d made...

View Article

Image may be NSFW.
Clik here to view.

RPG Maker VX Ace Ruby scripting crash course

Ludum Dare 37 was the first time I’d really, truly built a finished product in RPG Maker rather than tinkering, and I learned a lot. Given that RPG Maker scripting doesn’t seem to be a well-known topic...

View Article


Image may be NSFW.
Clik here to view.

RPG Maker VX Ace scripting: Thinking through a UI change

My last post was basically an info dump on what I’d learned about RPG Maker Ruby scripting during Ludum Dare 37. From the comments I got on it, I realized “info dump” is not an exaggeration–it’s...

View Article

Upcoming Panels (April 2017)

MTAC, April 14-16, Nashville, TN Otaku Board & Card Gaming (Friday 4pm, Panel B): A discussion of tabletop games that were either originally designed in Japan or have otaku-related themes. We’ll...

View Article


Image may be NSFW.
Clik here to view.

Using Source Control with RPG Maker VX Ace

I mentioned in my intro to RPG Maker scripting post (and in the panel that’s based on it) that you can use source control systems like Mercurial or Git with RPG Maker VX Ace, allowing you to take...

View Article

Upcoming Panels (September 2017)

Anime Weekend Atlanta, September 28-October 1, 2017 RPG Maker Scripting Crash Course (Saturday, 7pm, CGC 106) – Learn the basics of customizing your RPG Maker VX Ace game using Ruby scripting. Otaku...

View Article

Image may be NSFW.
Clik here to view.

RPG Maker MV Scripting First Impressions

I started looking into RPG Maker MV to update some of my VX Ace scripting panels and posts, and… it’s different. If you’ve read some of those posts, here’s a few things that might help with the...

View Article
Browsing all 29 articles
Browse latest View live